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Daniel Sisson

Building experimental technology at the intersection of spatial computing, computer vision, and AI.

I build and ship technical projects across AI, computer vision, XR, and the web. My work sits at the intersection of engineering, product, and experimentation, turning early ideas into working systems.

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Portrait of Daniel Sisson

Producer

I take early ideas and turn them into real artifacts: prototypes, demos, and production products with customers.

Developer

I build experimental systems across AI, computer vision, 3D, XR, and modern web technologies.

Entrepreneur

I launch and explore new product ideas, often starting with fast prototypes and iterative experiments.

Writer

I write about technology, the future, and occasionally short science fiction.

AI TLDR

A lightweight AI tool that summarizes long text and articles into concise insights using local LLMs.

Phyll AI

A system for analyzing dashcam and drone footage using computer vision to detect assets and patterns.

Foundry

A VR multiplayer SDK providing runtime networking, a database layer, APIs, and a Unity framework for building shared virtual worlds.

Location-Based XR

Immersive experiences designed for physical locations using VR and spatial interaction.

Early Product Experiments

Various early-stage tools, prototypes, and experimental applications exploring new product ideas.

Notes on technology, sci-fi, and where things are headed.

I publish essays and short pieces on AI, emerging technology, trends, and the broader systems shaping the future.

Topics I keep returning to

  • Artificial intelligence and emerging technologies
  • Building prototypes and early-stage products
  • Societal trends
  • Space exploration
  • Sustainable technology
  • Science fiction

Right now I'm focused on building and exploring:

Available for collaboration, consulting, and experimental product work.